So you want to get into healing and Final Fantasy 14.
Healer Guide | Introduction to Healing in FFXIV | Tips for Becoming a Better Healer
You’re new to the game but don’t know where to start or maybe you just picked up healing. If you’re looking for some tips and advice or want to hear the thoughts of someone who has healed and fall phase 14 for a long amount of time at a high level this video is for you.
In this video we will be going over the healing culture in this game from dungeons to eight min difficulty content. If you are curious or looking for an in depth dungeon guide for healing you can check out my scholar dungeon guide video which primarily focuses on scholar but has tips that can be used universally through all the healers.
Now if you’re new to fall face 14 But have experienced in other MMOs healing and Final Fantasy 14 can be vastly different than what you are accustomed to. First, let’s start off with the basic fundamentals of what healing is and Final Fantasy 14. If you’re coming over from another MMO let’s say what a Warcraft you may be more familiar with what we call reactive healing.
Reactive healing isn’t necessarily bad because the situations such as progression or unfamiliar rate environments like the party finder, you may need to react suddenly if things get out of control. However, in Final Fantasy 14 most outgoing damage is going to be predictable because it is scripted and generally hardly changes between pull to pull. Because of this, this should lead you to play at a more proactive play style.
Now what is playing proactively mean? Playing proactive means researching a fight or making mental notes of outgoing damage as it happens and planning your toolkit around it with little to no variance between poles. Whether you’re doing dungeons or raids, you should be thinking about the fight ahead of time so you know what abilities you’re going to use for the occasion.
While most damage in this game is scripted and predictable, there’s sometimes can be slight variables between poles like an e4 Savage, you may get a landslide or car pattern first which can directly affect your healing rotation. When you run into these scenarios, it is important to understand different trajectories of a fight does include them and adapt by making separate healing rotations if need be.
One more core fundamental I want to touch upon is the fact of healer DPS. In Final Fantasy 14 You have the responsibility to do damage if your healing is not immediately needed. When you get to endgame raids, your skill level as a healer is directly influenced by how efficient you are at doing damage while keeping the party alive.
I say this very specifically as doing damage alone does not make you a good healer you need to be able to work with your co healer and be communicative while being able to either prevent or recover other’s mistakes on top of keeping the party alive. I’ve brought this up in a previous video, but if you’re not comfortable doing large amounts of damage right off the bat, don’t force yourself to as it can lead to wipes.
Instead start off lighter and slowly increase the amount of damage you do until you’re synergize with your own job, a party or even the fights. Your fundamentals will slowly get better with the more experience you have. So don’t stress about it too much. One of the most basic fundamentals and Final Fantasy 14 is the faster you kill things, the less damage you’ll take. Now this is more referring to dungeons than trials and raids.
As in those fights outgoing damage is more streamlined and consistent. Damage and dungeons can be more bursts like once you and your party’s cooldowns have expired it’s going to be a lot harder for you to deal damage as the tank is most likely going to start getting Molly whopped.
This is where DPS and dungeons is very valuable as with a more optimized damage rotation, you can kill things before the tanks cooldowns fall off or before the damage overwhelms you. Again, it’s perfectly acceptable to start off slow as performance improvements will naturally come with time and experience. fundamentals are nice and all but what about the mentality of a healer? Before going over anything?
Let’s talk a little bit about this. What should you think? What should you do? Now this is more in reference to eight man content but can’t be taken into all aspects of the game. As a healer. In Final Fantasy 14 You are the backbone of the party. You control most of the tempo and potential in clearing with a group.
Try not to panic when things go wrong or when damage gets heavy mistakes are going to happen and it’s going to be your responsibility to handle some of them. The biggest new player mistake are healers that will panic when players start dying or use their whole toolkit to handle something that can be handled with an ability or two.
If there’s one thing you take from this video, it’s the mentality that even in situations that seem impossible to recover, there’s always a way until there’s not one of the worst things you can do is give up when the going gets tough. And as somebody who basically lives in the party finder, this is all too common. It’s also extremely important that you have patience and are communicative. If you don’t have patients going into healing then you are going to have a bad time. Remember you are the backbone of the party.
It is your job to make sure the party gets to the finish line. Regardless of what happens. This means you’re going to be correcting player errors. As someone who switched from DPS to healer that transition of mindset was probably the biggest hurdle every mistake somebody makes.
Regardless of who makes it will most likely affect you remember that you should also be communicative tanks pulling water wall and dungeons should be the norm as a DPS should be spamming their AOE abilities on large packs. If you notice a tank is not popping cooldowns a slight friendly nudge to remind them or mention it usually goes a long way.
Now some tanks won’t be as receptive to your advice and that’s fine because there’s not really much you can do there. This goes back to the patient’s part of healing but if you encounter someone who is not receptive and does not use their 10 cooldowns you’ll just have to get through it.
But please take it Cuba is offering you advice on how to make things easier for them and the party at least try to listen to them. What you do usually affects the healers the most. So it pretty much goes without saying, if a healer tells you to pull big, try to pull big and if a healer tells you to pop cooldowns and spots use your cooldowns. Now this is going to bring us to our ABCs of playing Final Fantasy 14.
ABC stands for always be casting. This is also commonly called rolling your GCD. For my experience healers who wait around for damage to happen or don’t learn how to properly roll their GCD are much slower at reacting than players who do now if you’re expected to constantly roll your GCD then how are you supposed to heal when you need to well heal unexpectedly. There are two major ways you can cancel a cast. The first and fastest way is to press escape.
This immediately ends your cast and lets you begin a new cast right away. The second method is by using your movement keys to stutter step and cancel your cast. This is especially important during progression, whether it be mid core or high end or things may not always go your way and you will have to react to unexpected situations.
With the fundamentals of healer out of the way let’s delve into some of the basics to help you get started on your healer experience. Starting off a pretty common question I get asked a lot is how to set up your UI for healing.
Well, your key bones in your UI are going to be specific to you as a player, but there are ways you can set it up to make your life easier as a healer, you’re going to watch to set up your HUD for practical healing. I think it’s important that you consolidate as much information as you can into your peripheral vision.
This means having all the information that you need to have access to within range of your view without having to look around the screen too much. We’re looking at my UI, you can see that my party list is slightly off center to my left my enemy list is slightly off sending to my right my status effects are almost centralized on my screen, my hot bars and perimeter bars are centered down and my target bar is center up.
This lets me absorb all the information that I need to know just by looking at one point on my screen. If you don’t do something akin to this, you may run into something we call tunnel vision.
As an example, let’s say you have your party list all the way in the corner of your screen, you may run into the issue when doing constant where you don’t notice someone is in Lethal range just due to the fact that you’re looking at something like your hotbar or the boss mechanics when these moments happen.
Like I previously stated UI setups are completely personal and vary from person to person. So make something that works for you. But keep in mind the things I brought up. Alright, so you just picked up Final Fantasy 14 You’re going through the leveling process and finally get to the dungeons.
The first couple of dungeons in this game are pretty basic and are designed in mind for teaching you different aspects of the game. When doing these dungeons. Try to get a feel for your job and your toolkit while learning how the game mechanics work. Your toolkit will be much smaller earlier in the game with one or two single target heals a party wide heal and if you damage spells, as it goes without saying but when going through the leveling process make sure your gear is up to date in terms of item level.
This is very important as having up to date gear will increase your overall healing power which will make your journey through the leveling process much easier. When using gray common vendor gear ideally you want it to be HQ as will increase the overall main step and the sub stats of it but in queue is usually better than nothing.
If you’re struggling to keep your gear relevant when leveling there are multiple vendors around to yours. Yeah, you can purchase in Cue gear from or you can use the market board. Several quests in this game will also reward you with coffers for equipment and weapons. So make sure you pop those as well.
All right, so as you’re going through the game, whether it be dungeons, trials, or even raids Don’t be reserved about using certain AOE healing as a form of single target healing tools like a silent for white mage and earthly star for Astra Lodge and heal everyone that is in their radius, but they can also be used to sustain the tanks HP when healing in dungeons.
This is especially important as a we tools can be used in conjunction with single target healing during trash poles to keep the tank alive. Do note that this rule is less relevant to scholars outside of sacred soil as using indomitability or if a blessing takes away resources from other abilities in your toolkit that may serve a better purpose and are limited by its job mechanics like a the flow or the fee gauge.
Another thing to pick up on especially when doing the harder content is that all AOE healing acts as a form of HP sustain on the tank. This is important to keep in mind as a can save valuable single target resources in your toolkit for later parts of a fight and keep the tank healthier.
As an example, a white mage who is using a rapture with a combination of asylum and a size may potentially save you the need for an immediate usage of a healer tetragrammaton or a GCD heal a cure to a region as a combination of the aforementioned AOE healing is enough to keep a tank in a safe HP range.
When tanks are pulling mobs and dungeons as a white mage and national Legion you have the option to use instant casts heals like region and aspect of benefits on the tank to mitigate incoming damage until they finish said pole. This is extremely useful as these abilities will keep the tank healthy as they are pulling them off packs and will give you more breathing room after they are done pulling enabling you to get your bearings faster.
Just keep in mind that when you’re doing this, you’re staying as close as you can to the tank as these abilities have the potential to snap Agger onto you with the outgoing healing they generate. This can disrupt polls or make the tanks job more annoying, especially if they are not experienced so glue yourself to the tank until they finish grabbing enemies. It’s a good habit to learn to sit next to the tank when pulling regardless because the faster you can stop moving, the faster you can start handling the poll.
If you are further behind during a poll, you’re going to waste precious seconds catching up to the party before you can even do anything. Once you have established healing on a tank or are just waiting for the poll to reach a stop. You can use actions like your dots or other forms of class actions like art of war on enemies to get a head start on killing them. Just be sure that you don’t use holy before he pullins please.
As you climb levels, you will gain access to more and more off global cooldown skills which can be used to heal between damaged GCDs on mod packs or bosses. You can start to learn how to be more aggressive when you have more visibility is readily available. If you are not comfortable DPS and when you have no tools to fall back on, it’s perfectly okay to be more reserved, but being reserved does not mean doing nothing. If the party looks healthy, throw out some dps spells.
Some healers like white mage even have abilities that can effectively mitigate damage while doing damage. abilities like holding the size both can act as a form of effective mitigation. The size heals and deals AoE damage with a potency of 400 and holy stuns enemies in intervals of four two and one seconds while doing AoE damage with a potency of 140.
The stun on Holi should also not be taken for granted as it can mitigate damage upwards or even more to the same amount of healing you would get with a skill like benediction. It’s also not a bad idea that when you get into a dungeon or insist to take a quick glance at your party list, your party composition may change how you handle certain scenarios.
If you have a dark night in your party for example, it’s probably not a bad idea to hold benediction as a white mage for their invulnerability skill living dead as it can instantly resolve the status debuff it gives without giving you too much grief.
Or if you’re a scholar, you may want to avoid the use of that ability altogether by keeping them at a comfortable HP range. This is doubly true if you’re doing a man based content and you start playing with a second healer in the group.
One major mistake I see that happens more so in trials in savage raids are players that will immediately begin casting a raise as soon as somebody dies. This is normally fine outside the cases where the tank or party is about to take a lethal amount of damage or mechanics that require you to move are about to happen. It is extremely important that if your Swift cast is not up, make sure the party is in no danger of dying before beginning a hard cast raise.
While this next one may come as obvious to some it’s very important that you learn what your abilities do and how they interact with its own toolkit and other jobs are example when playing White Mage you have access to the ability known as asylum that level 78 This gets traded to increase healing received done to players by 10%.
While inside of it, this means it will increase the healing of your own skills like tetragrammaton a size and medica too but will also increase the potency of healing abilities from other jobs like constellation from scholar earthly star from religion or even equilibrium from warrior. Speaking of earthly star from national origin.
This is another ability we can talk about this ability has an initial potency of 540. But after 10 seconds it increases to 720. Because of this, you’re always going to want to prepare a star at least 10 seconds in advance of when you’re actually going to want to use it. It’s also not a bad idea to study up on what actions some jobs bring to the table that can potentially change the way you play.
When thinking about a healers kit, you need to think about how it works within itself, but it’s important to look at what abilities do and how they work in tandem with others. While we’re on the topic about our healing toolkits, let’s take a moment to talk about over healing. Over healing is the concept of having HP restoration actions restore health when players have full HP.
You want to avoid doing this as much as possible as this results in a waste of your tools. Because critical hits from healing spells are a thing though this is however not avoidable, so use your best judgment. Over healing in the party finder or duty finder is going to naturally happen to an extent as sometimes you’ll place a form of AOE healing let’s say a Salma or flee star and the other healer in the group will heal over it without realizing.
If you notice that the party’s HP is sitting on a sustained level and is not dropping don’t feel the need to throw extra heals. It’s also important to note that a high overhead percentage also doesn’t necessarily mean improper play as abilities like a size can rack up overhead percentages quickly due to the nature of the skill.
This is further amplified and fights which have little outgoing damage. It’s also a good idea to err on the side of caution with your heels when playing with a random healer. Sometimes players won’t be consistent with their healing and if you expect your co healer to heal at a certain spot and they don’t and you don’t the death is probably imminent.
Here is a log comparison of a run in my raid group In a run in party finder, you can see the differences in overall percentages is fairly drastic. My final tip before sending off the video is about slide casting. Slide casting is the process of moving before your cast ends butts after it has already registered in the game.
This is mainly due to the way the game engine works. When looking at your cast bar. You can see when casting abilities such as broil or glare we move our characters when the bar says point 50 remaining at around this time give or take depending on your latency, you will be able to move without interrupting your cast.
Learning how to slide cast is extremely important as maximizing your damage and healing good boss fights revolves around pre positioning yourself and or reaching destinations. If you don’t learn how to properly slide cast then you will lose potential GCDs by moving slow or using instant cast abilities with lower potencies to get around.
A lot of players might not know about the simple trick for slide casting but if you place an image on your hotbar preferably new your Caspar it will gray out but right before your Caspar finishes it will glow when this happens. This means you’re able to move. This can be a very valuable tool when learning how to properly slide cast and I highly recommend using it until it becomes ingrained into your play.
I hope this video has been useful to you in some way. We went over a lot of information here and there’s definitely more to talk about. Let’s save that for another time. If this video feels overwhelming, do not worry space things out at your own pace and take it from there.
Don’t overload yourself with information. Thank you guys for watching. Make sure you guys subscribe for more content and I will see you guys later. Thanks for watching and peace out.
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